Game Details
Timeline Of Events
After a brutal war between the 4 main Geoverse Races, the Squares, Circles, Triangles and Hexagons. An armistice is reached and the Geonoid Alliance is born.
To police the races and ensure total war does not occur again an elite force of peacekeepers is developed, and the Tactician Corp is born.
The Geo verse quiets down and apart form a few moderate skirmishes the Tactician Corp maintain peace and the Geo Verse prospers.
An exploratory vessel heads out of known space on a voyage of discovery. They stumble across a devastated destroyed world.
The vessel explore sand the crew start going mad and turning on each other.
The Vessel returns and smashes into the largest Hive on the Hexagon Home world Billions of Hexagon drones are affected.
The affected drones swarmed out into the galaxy and over ran and infected the other races. The ferocity of the infectoid forces left no chance for a defense to be mounted.
The survivors disappeared hiding wherever they can escape and avoiding the Infectoid forces as much as possible.
For nearly 1000 years the survivors have been escaping hiding evading and building secret colonies that the Infectoid do not know about.
No one is safe No one is immune and the Infectoids want it all.
You have awakened aboard your vessel having been asleep for 1000 years to a world that is gone and a Geo Verse in utter disarray. You are the Tactician can you survive long enough to make a difference.
Tactician Awakening requires the player to utilise the best combinations of cards they can assemble to survive the Infectoid threat and find a way to save the entire Geonoid Species from extinction.
The Tactician uses a core set of abilities and specialist race-based abilities to combat the ravaging forces of the Infectoid Virus.
Specialists: Deploy specialist soldiers to the battle. Enhance and improve them with unique weapons.
Weapons: The tactician has access to the largest armory in existence. Use weapons to defeat opponents or pair them with specialists to boost their attacks.
Abilities: Diverse Abilities that alter the way the game is played.